In the Summer of 2013, I worked as an engineering intern for Google on the Fiber team. Due to the wonderful land of NDAs, I can say that my project was related to statistical monitoring certain hardware under use by the Fiber team. In reality it's much cooler than that description, but oh well.

Because I liked the team so much, and liked the type of projects I'd have the opportunity to work on, I returned for full time employment as of June of 2014! Unfortunately due to the nature of NDAs, I won't always be able to add updates here.

In 2015 I got to work on the embedded team. I can finally announce that I helped to launch the Google Fiber Mini Network Box, a compact version of the previous customer router installed for those with the Broadband plan.

Since then, it's been top-tip-tip-tip-top secret as far as projects I've been working on, so to save you on some nebulous descriptions, I'll post updates as they become publicly available!

Rock Climbing

Rock climbing is more of a hobby, but I'd like to put it under projects, as it takes up a considerable amount of my free time. As of this writing I've been trying my best to climb outdoors every weekend.

Over the last two years I've been climbing at as many classic places as I can manage. Joshua Tree, Yosemite, Indian Creek, Squamish, The Gunks, Potrero Chico. There's a long list of other big places I'd like to go, but haven't due to time constraints and weather (I'm lookin at you, Red River Gorge). In the future I hope to get over to Europe to check out in the climbing in Spain, France, Italy, Greece, and the UK.

I am a member of the Access Fund, and have been for the last two years. Protecting and preserving outdoor climbing is important to me, as rock climbing, especially outdoors, is the best thing since dinner plates.

If ever you are interested in climbing with me, you can contact me through my Mountain Project page, or any of the contact info I have on this page (preferably not github, though). As long as I have vacation days to spare, I will climb any time any place.

The above photo was taken by Max Golub in Squamish. You can check out his flickr page here.


While I haven't been exposed to too much other than carbon fibering a few fins, sliding an igniter into an engine, and programming for various small-scale flight controllers, I have been involved in several rocketry projects.

During my senior year at the University of Washington, I helped put together a three stage rocket (which gloriously exploded on the launchpad), and program a C library for a PIC24 meant to replace an old ASM flight control lib. I also soldered together several boards meant to house our PIC24's, and put together a whole GPS-enabled flight control system with some fiberglass, wood, and a ton of epoxy (this rocket also exploded, so I never got to find out if my work was functional).

Recently I went with a group of rocketry enthusiasts at my workplace and helped on the embedded systems side of things. All development was done in the desert without internet, which proved quite challenging. For the short time I was there, I helped hook up a BeagleBone to a LSM303D acclerometer via I2C. I also implemented a simple JavaScript interface (BeagleBone uses some embedded friendly extensions to NodeJS) to control a pair of stepper motors behind a switch. The plan was to enable remote calibration of a large launch rail, enabling the team to set its angle based on wind speed data received via weather balloon. As of now this side project is still ongoing—there simply wasn't enough time to test the setup while we were out in the desert.


In May, 2014 I joined the L.U.R.K. team. To play around with scripting and engine plugins. While working with these lovely and talented folks, I got to play around with some of the leaked Shadow of Chernobyl source code and extend the Lua callback functionality to provide callbacks not previously supported in game like when the player character (or non player character) fires their weapon, changes firing modes, clicks, etc. This added the possibility to make more complex scripted interactions between the player and the world around them, and also allowed for quick and easy binding of scripted functions to previously undetectable in-game events.

However, as of the most recent news, the L.U.R.K. team is no longer planning to work on the mod. While the team still exists, we will be exploring new projects that don't involve using the dated—and frankly unfriendly—game engine known as X-Ray.

Recently I had a toy project to learn Go for work. I decided to check out some existing OpenGL library bindings to make a Snake ripoff! You can read about it (and checkout the source) here!


All contact links can be found on the right of the navigation bar. Just click on one of corresponding icons.

If you're a recruiter and you'd like to contact me, please send messages to my LinkedIn account, and not my email.

© Andrew Davies 2016

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